Torchlight Frontiers bekommt Big-Ass-Weapons
Wie der ein oder andere schon weiß befindet sich ein Titel in der Mache, welcher im TORCHLIGHT-Universum spielen wird. In diesem Spiel wird das Levelsystem von der Ausrüstung und den Waffen gewertet und daher ist diese Ankündigung umso wichtiger. Durch Crafting wird es die Möglichkeit geben Reliktwaffen herzustellen und diese sind von besonderer Bedeutung:
- "Unique item that levels up. Gains increased stats, new affixes, and can grant access to unique skills.
- Equipped in the dedicated Relic Weapon slot of your character.
- Can be activated to swap out your primary weapon for a short time, granting additional powers and effect while active.
- Designed to provide a wide range of options for character building - they can be build-defining items or used to compliment a preferred play style.
- Earned through crafting, so you can reliably work towards the Relics you want to collect.
- Basically gives your character super powers."
Also was im ersten Moment an aktuelle Games wie God of War oder das letzte Add-On von World of Warcraft erinnert wird einen gravierenden Einfluss auf Fortschritt und Erfolg in den Dungeons haben. Zum Beispiel werden direkt drei Waffen vorgestellt:
- "Here’s Bane, a Relic players might acquire in earlier parts of the game.
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- Bane
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- Staff; Poison damage; Chance to Poison; Grants Health on kill
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- At Level 7, Grants Passive Skill Contagion: Damaging a poisoned enemy has a chance to release projectiles that damage enemies and inflict Poisoned status. As long as Bane is equipped in the Relic Weapon slot, the Contagion passive can be used. This means you can benefit from the Contagion proc even when Bane is not activated. Bane is powerful on its own when used for the weapon attacks, but if players build a character to take advantage of Contagion they’ll reap even more benefit.
- This is Fire Striker, a Relic which leans into its activated state.
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- Fire Striker
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- Sword; Fire damage; Bonus critical hit chance; Bonus attack speed
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- At Level 5, Gains Affix: Attacking with Fire Striker unleashes a wave of fireballs. These have a high chance to inflict Burning. Fire Striker is all about waving your flaming sword around during activation, setting as many enemies on fire as you can before the duration runs out. The bonus critical and attack speed affixes, once fully leveled up, really make this a spike damage machine.
- Finally, feast your eyes on Flaming Destroyer.
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- Flaming Destroyer
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- Sword; Fire damage; Chance to Burn; Bonus chance to Crit
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- At Level 3, Grants Active Skill Sword Smash: Summon an ethereal sword that slams into enemies, dealing direct damage and leaving them Burning for 125% weapon damage. At Level 5, Gains Affix: Gain 5% attack speed when you hit with this Relic. Stacks up to 5 times."
Das sind aber nur Beispiele, wie gesagt. Denn der Hinweis, dass diese Items möglichen radikalen 'changes' zum Opfer fallen könnten ist gegeben.
Mit den Relikten wird die Hoffnung groß, dass für das Spiel weitere und zahlreiche Adens geplant sind und auch die Abwechslung im späteren Verlauf gewährleistet wird. Zur Zukunft der Reliktwaffen gab es noch folgende Aussicht: "We see this as a wide open space to think of crazy mechanics and skills a character could have, and insert that gameplay in a way that players can combine with classes and builds in new and fun ways. There are also certain play styles that fit poorly into core class designs, like dedicated tank or healer kits, which we can explore by creating Relics that focus on those mechanics. Each class then gets a chance to play with this subset of skills and traits.
Relics are another feature that enables horizontal growth for the game. Adding these items & powers periodically will expand the content that players have available, creating new niches for builds & play styles. Today we’ve shown some very cool, powerful, but relatively straight-forward Relic weapons. I can’t wait to continue showing you more awesome Relics the team has been building!"
Hier gibt es nochmal den Gameplay Trailer zu sehen: