Treyarch gibt Feedback zur Blackout Beta
Die Call of Duty Black Ops 4 Blackout Beta lief und Treyarch hat ihr Feedback zur Beta gegeben. Blackout der neue Battle Royal Modus von Treyarch und wurde bisher positiv von Fans und Spielern aufgenommen. Nichtsdestotrotz war es eine Beta und "every Item in the game, from Armor to Weapons to Perks, is constantly re-evaluated to ensure they fit in the correct place in the game’s meta.", schrieb John Rafacz (Director of Communications, Treyarch) auf dem US PlayStation Blog. Armor, Audio Adjustments, Inventory & Item Management wurde hervorgehoben.
Zur Armor hieß es:
"Some changes to Armor since the start of the Beta include:
- Spawn frequency of Level 3 Armor has been reduced by 75% compared to its initial spawn rate in the Beta.
- Level 3 Armor will now most frequently be found in Stashes and Supply Drops, though it may occasionally spawn in the world.
- Level 3 Armor now breaks sooner and passes more damage to the player wearing it, and still offers headshot and other types of damage mitigation. We’ve heard your concerns that Level 3 Armor was still perhaps too powerful by the end of the Beta, and will be evaluating the data to see what other tweaks may be required.
- Level 2 Armor was also minorly adjusted during the Beta and will potentially be tweaked further in time for launch.
- Players will see an indicator of the condition of their own Armor, and those of their teammates, in the HUD. This provides a more granular indicator of the damage that your Armor has taken beyond the Armor icon and will let you know if it’s time to seek out a replacement."
Viele Fans, uns eingeschlossen, fanden die Armor oftmals zu overpowered und Treyarch erhielt dieses Feedback anscheinend öfters. Deswegen beschlossenen sie sich die oben genannten Änderungen vorzunehmen.
Viele Spieler hatten auch gewissen Probleme mit Sound Indikatoren wie beispielsweise Schritten des Gegners. Oftmals hörten sich Schritte lauter oder leiser als erwartet an und manchmal konnte man die Richtung des Gegners nicht richtig ausfindig machen. Spieler mit gutem Gehör und einem guten Spielverständnis können eigentlich somit immer einen Vorteil im erhalten, allerdings war dies oft schwer in der Beta. Außerdem gab es ein Ungleichgewicht zwischen der Lautstärke der Schritte von Gegnern und Teammates. Hierzu hieß es:
- "Sounds will be properly impacted by walls, floors, ceilings, and other objects in the world. This means enemies directly above or below the player should no longer sound louder than expected.
- The volume of the cargo plane, punching, game countdown timers, and everything else you’ve brought to our attention (and many things you have not) will be reviewed in-depth as part of that process. The game has not yet had its final audio mix.
- Teammates’ footsteps will be quieter compared to enemy footsteps.
- The Awareness Perk will further reduce the loudness of the footsteps of your teammates.
- All audio presets will be available at launch in the Options menu. Audio presets can make a big difference, and we offer many choices for those who play with headphones or surround sound."
In der Beta wollten viele eine schnellere Pick-Up-Time von Items haben und dies wurde bereits in der Beta geändert. Außerdem hieß es noch zum Thema Inventory & Item Management:
- "Evaluating options to improve the Stash interface when looting enemies and containers on console.
- Adding a new method to allow you to quickly remove all Attachments from a weapon.
- Incorporating a way to swap Attachments between Weapons, if both Weapons support the same attachment."
Als letztes gab es noch interessante "(very unofficial)" Statistiken zur Beta:
- "Players eradicated 7.5 million Zombies. Don’t worry, there’s plenty more where those came from.
- Squadmates were revived 26 million times. Thanks for being team players.
- 3.3 billion Items were picked up. That’s “billion” with a B.
- Over 64 million Stashes were spawned. That’s a lot of loot.
- The longest Combat Axe kill distance was 213 meters, or about 698 feet. Well done!
- Players managed to eliminate 123 people with a basketball. Is ball still life?
Most kills by an individual player:
- Solos: 25
- Duos: 29
- Quads: 25
Most kills by a team:
- Duos: 32
- Quads: 38"